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My Game Development Projects

Below is a showcase of my game development projects, highlighting my journey in creating games that I'm proud of. Each project represents a milestone in my growth as a developer.

Screenshot of Johnny Smoke showcasing the title screen

Johnny Smoke

"Johnny Smoke" is a 2D sidescrolling platformer where the player controls Johnny Smoke as he explores a desert in search of Iron Lung, shooting Lungs that get in the way.

This game was a collaborative project between four classmates for a Game Design class. My main responsibility was bringing all the art assets and creative elements together using Construct 2, the engine we used for development.

Technologies Used: Construct 2

Screenshot of Novum showcasing the title screen

Novum

"Novum" is a 3D collectathon platformer set in a post-apocalyptic city after a deadly epidemic. As supplies run low, you must venture from an underground shelter to scavenge for resources.

This game was a team effort between my classmate and myself. I handled coding and asset integration, while they created the models and graphics. We used Unity and Blender for the project.

Technologies Used: Unity, Blender

Screenshot of Fantasy Bullet Heck showcasing gameplay

Fantasy Bullet Heck

Fantasy Bullet Heck is a 2D bullet-hell video game where you use your hand with an Xbox Kinect to control a character on screen to dodge bullets shot at you by fantasy creatures.

The game was made using Processing, a programming language based off Java that is mainly used for electronic art.

Technologies Used: Processing, Xbox Kinect